In the video ‘Big Brother, Video
Game Psychology & Obedient Humans’, Jesse Schell talks about how gaming and
technology are constantly being integrated in our lives, and how they may
continue to do so in even more prominent ways in the future. Some things he
mentioned within his lecture are totally plausible, and I could see them
happening in the future. One in particular was the mention of gaining points by
brushing your teeth, and gaining even more points when you brush for every day
of the week. There are already toothbrushes that play songs while you brush
you’re teeth, so gaining points to do the same thing doesn’t sound too
impossible! And like Jesse said; the more you brush your teeth, the more money
the companies make from toothbrushes and toothpaste, so of course they would
like an idea that would make people want to brush their teeth. I can also see
companies putting games onto the back of cereal boxes, since many kids often
glance at cereal boxes while they are eating their breakfast. In the end, it’s
all about what the companies can do to make people want to buy and use their
product.
Game Psychology & Obedient Humans’, Jesse Schell talks about how gaming and
technology are constantly being integrated in our lives, and how they may
continue to do so in even more prominent ways in the future. Some things he
mentioned within his lecture are totally plausible, and I could see them
happening in the future. One in particular was the mention of gaining points by
brushing your teeth, and gaining even more points when you brush for every day
of the week. There are already toothbrushes that play songs while you brush
you’re teeth, so gaining points to do the same thing doesn’t sound too
impossible! And like Jesse said; the more you brush your teeth, the more money
the companies make from toothbrushes and toothpaste, so of course they would
like an idea that would make people want to brush their teeth. I can also see
companies putting games onto the back of cereal boxes, since many kids often
glance at cereal boxes while they are eating their breakfast. In the end, it’s
all about what the companies can do to make people want to buy and use their
product.
One idea I do not find plausible
for Jesse Schell’s vision of the future is his idea that nearly everything will
have a camera and Wi-Fi attached to it. As much as companies want to involve
their customers in their products, I can’t imagine nearly everything having
such technology attached to them, especially if they’re disposable. The example
Schell used was the technology being attached to Coke cans; the average person
would probably drink the soda within a couple hours, at most, so I feel
companies would not bother to embed interactive games or Wi-Fi to such
products.
for Jesse Schell’s vision of the future is his idea that nearly everything will
have a camera and Wi-Fi attached to it. As much as companies want to involve
their customers in their products, I can’t imagine nearly everything having
such technology attached to them, especially if they’re disposable. The example
Schell used was the technology being attached to Coke cans; the average person
would probably drink the soda within a couple hours, at most, so I feel
companies would not bother to embed interactive games or Wi-Fi to such
products.
Current city screens also are
mostly for a companies’ benefit, much like these ‘games’ are. The huge animated
billboards you’ll see on the highway are usually advertisements. As for future
billboards, I could honestly only imagine the same commercial fate; and even if
they did have games, it would only be to promote a product. In the Living Skins
reading, we saw many examples of how new media artists have transformed the
sides of building into lights that can show images. To quote from the text: “As
Edler sees it, one of the common problems of giant screens recast as building
surfaces is that their content is utterly disconnected from the architecture
and the function of the building.”. This shows that while a commercial based
backing is the easiest way to find, and also a good way for companies to
promote their work, it shouldn’t be the only thing these lights are built for
in the future. We would contribute to the companies’ data by how we respond to
the product’s advertisement, and whether or not we would buy it. In the few
non-commercial cases, however, it would be a talking point for a city, and it
would bring people together to enjoy a mutual spectacle. An example of where
this is happening is shown in Jane McGonigal’s video ‘Gaming Can Make a Better
World’. She talks about how online MMORPGs help bring people together. Through
these games, we work together and collaborate, and it helps us create bonds
with others. Gaming helps bring everyone to a common goal, and how we can work
together to fix it.
mostly for a companies’ benefit, much like these ‘games’ are. The huge animated
billboards you’ll see on the highway are usually advertisements. As for future
billboards, I could honestly only imagine the same commercial fate; and even if
they did have games, it would only be to promote a product. In the Living Skins
reading, we saw many examples of how new media artists have transformed the
sides of building into lights that can show images. To quote from the text: “As
Edler sees it, one of the common problems of giant screens recast as building
surfaces is that their content is utterly disconnected from the architecture
and the function of the building.”. This shows that while a commercial based
backing is the easiest way to find, and also a good way for companies to
promote their work, it shouldn’t be the only thing these lights are built for
in the future. We would contribute to the companies’ data by how we respond to
the product’s advertisement, and whether or not we would buy it. In the few
non-commercial cases, however, it would be a talking point for a city, and it
would bring people together to enjoy a mutual spectacle. An example of where
this is happening is shown in Jane McGonigal’s video ‘Gaming Can Make a Better
World’. She talks about how online MMORPGs help bring people together. Through
these games, we work together and collaborate, and it helps us create bonds
with others. Gaming helps bring everyone to a common goal, and how we can work
together to fix it.
Gaming overall brings people
together, and it’s a way to have fun. Companies may use it to promote their
products, but as long as the participants are having fun, they will probably
play their games. (Even though they are promoting a product). Games on
buildings are a huge way to bring people together, since it can be seen from
very far away, and it brings people of that town together. Games in general,
though, even online games like Jane McGonigal was talking about, help people
pursue a common goal and have fun. It’s something that everyone wants to do,
which is why many will participate!
together, and it’s a way to have fun. Companies may use it to promote their
products, but as long as the participants are having fun, they will probably
play their games. (Even though they are promoting a product). Games on
buildings are a huge way to bring people together, since it can be seen from
very far away, and it brings people of that town together. Games in general,
though, even online games like Jane McGonigal was talking about, help people
pursue a common goal and have fun. It’s something that everyone wants to do,
which is why many will participate!