Windmill

For my final project, I’d like to a simple replica of the
windmill from Legend of Zelda: The Wind Waker! The first time I saw the motor
in the class, for some reason, I immediately thought of windmills… so I guess
it was meant to be!
While this is a simple windmill, there are a lot of aspects
that go into this structure. I think it’s the overall complexity that’ll make
this interesting.
In the game, first and foremost, the windmill won’t work
until you press a switch on its side. So, none of the aspects should run unless
I first press that switch. The switch would then activate the motor of the
windmill. There is the aspect of having the motor only work unless there’s wind
of some sort, but I’m not sure how that’d work…
Another part of the windmill in this game in the lighthouse
part on top! (I guess I’d have a photoresistor on top.) So, when it gets dark,
only then would the light on top go on… and then spin! (So, it’d be a light and
another motor on top.)
Hopefully this is complex enough for a final project. I
thought it’d be good because it’s a lot of things we’ve done in class, but
stacked on top of each other.
As for the actual windmill structure, I’m not interested in
making it 100% accurate, as it would take a lot of time/money. I’m thinking
with just going simplistic with its design.
1. One question would be the wind aspect – is it possible?
2. Can all of these aspects be combined into a single code?
Or would it be multiples?
3. Anything else I can add?

[Edit]
1.  I think I’ll go with papercraft for the main structure. This will include mostly glueing/taping things together, as well as coloring it.
2. Since I’ve gone with papercraft, I have a lot of paperboard at home I can use. I can also use the color pencils I have to color the paper. The only extra part I’ll need to buy is the motor/light on top. I still have yet to figure out how I’m going to build/where to buy the rotating light structure on top, so I don’t have a budget on that yet.
3. None. A lot of the code is already within the Arduino, thankfully! (And things we’ve learned in class.)

3 Comments

  1. Angela Zarek says:

    1) I'm not exactly sure if the wind is possible. The only thing I could say is have another fan blowing wind, so that the windmill could trigger (sense) the motor so it'll start running. I am even not too sure about that concept, but it is something to think about.

    2) I believe for this it can be put into one code but just take combine the code for the photoresistor and the motor.

    3) I like this idea especially getting the photoresistor to work differently depending on the light environment. If you wanted to incorporate that idea of the environment you could have a motion sensor so that whenever you get closer it will turn on. I am not sure if this is realistic, but I still like the idea of turning it on with a switch since it relates to your original idea.

  2. 3) You can add something that reacts to the wind blowing from the windmill. Maybe something placed in front of it that moves? It would add a cool reaction to your project.

  3. Anonymous says:

    1) I'd just go with your original idea of having a button activate the windmill.

    2) All the components could run on the same code, it would just take a little tinkering around in Arduino combining the different codes.

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