Create 6 Own Projects for 6 Principles

Create 6 Own Projects for 6 Principles 
By Ishta Bhagat 
Principle 1: REVEAL
Slow design reveals experiences in everyday life that are often missed or forgotten,
including the materials and processes that can be easily overlooked in an artifact’s
existence or creation.
The way I interpreted Reveal is that it shows the simple things in everyday life and so I thought about animal noises in an urban city area. You can record the sound of an urban city, filter out the “human” sound and thus remains the sounds of the animal who share the city and how their daily lives consist of. You put the sound into speakers in an open section of the city and let the urbanites understand who they share the city with and become more appreciative of how animals – including humans- adapt to changing times and environments. 
Principle 2: EXPAND
Slow design considers the real and potential “expressions” of artifacts and
environments beyond their perceived functionalities, physical attributes and lifespans.
Expand is a principle that goes beyond the functionality of the object or living thing.  I thought about a Motivational Mirror. It will contain Arduino components such as sensors for if someone is there nad a speaker to voice a message. So the person stands in front of the mirror, uses the mirror and the mirror replies back saying how beautiful/handsome the person is.  
Principle 3: REFLECT
Slow Design artifacts/environments/experiences induce contemplation and what
slowLab has coined ‘reflective consumption.’
Reflect is similar to Expand but the viewer has a reaction to it. So I thought of a child’s bedroom where the furniture and sheets  transform to make the room feel like a fort. So white sheets are in the corner of the room and using fish nets around furniture of the room so with a simple mechanism, tension is applied to the fishnets so the sheets rise and create that fort like. So it can be a bedroom as well as fort for the child. 
Principle 4: ENGAGE
Slow Design processes are open-source and collaborative, relying on sharing, cooperation
and transparency of information so that designs may continue to evolve into the
future.
Engage is when the audience participates in the project. Suppose you have a relatively small village, and in order to bring local communities together. So in the town hall of the village, you can build a model of the village as way for tourists to see and navigate as well as a bonding moment. Each household would make their own model of their house and garden and glue that to the overall town model. It brings the community together and is a social movement.
Principle 5: PARTICIPATE
Slow Design encourages users to become active participants in the design process,
embracing ideas of conviviality and exchange to foster social accountability and enhance
communities.
Participate is when the audience becomes part of the artwork. My idea is put drums (and recorders) around the city and as passerbys see and tap on it, it creates music. Now if we combine all the drums around the city, it creates more music and becomes interactive around the whole city. The participant participates by creating the music and the speakers shows their result. It brings joy, social accountability and creates a community of artists who regularly come and play for the entire city. 
Principle 6: EVOLVE
Slow Design recognizes that richer experiences can emerge from the dynamic
maturation of artifacts, environments and systems over time. Looking beyond the needs
and circumstances of the present day, slow designs are (behavioural) change agents.
Evolve is when the artwork changes as time passes. It is a similar concept to 25 days to Christmas where you eat a chocolate a day till December 25th. My idea is what about Edible Christmas Tree. Instead of packing up the tree after December 25th, you can eat the tree piece by piece. You eat it little by little including crispy leaves and tinsel. Also the decoration can be like gumballs and the family can eat the angel on top. Plus, every year you can change the theme of the tree (white Christmas to Red Christmas) so you get to eat something new every time. It brings families together and you can make Christmas dinner with complementary dessert.