1. Reveal: Slow design reveals experiences in
everyday life that are often missed or forgotten,
everyday life that are often missed or forgotten,
including
the materials and processes that can be easily overlooked in an artifact’s
the materials and processes that can be easily overlooked in an artifact’s
existence
or creation.
or creation.
The first experience that came to mind that
I feel is often overlooked by those who have lived in a place for a long time
is the scenery. This can be through architecture or the outdoors. Whenever I
find myself with tourists or friends that have never been to Chicago I look at
the city in a new light. I would love to have signs or lights reminding regular
passersby to have new eyes when looking at scenery once in a while because it
is an amazing city.
I feel is often overlooked by those who have lived in a place for a long time
is the scenery. This can be through architecture or the outdoors. Whenever I
find myself with tourists or friends that have never been to Chicago I look at
the city in a new light. I would love to have signs or lights reminding regular
passersby to have new eyes when looking at scenery once in a while because it
is an amazing city.
2. EXPAND
Slow
design considers the real and potential “expressions” of artifacts and
design considers the real and potential “expressions” of artifacts and
environments
beyond their perceived functionalities, physical attributes and lifespans.
beyond their perceived functionalities, physical attributes and lifespans.
A chair is a very normal object that can be
found everywhere. If the chair was turned into a venus fly trap when you sat in
it that would be incredibly freaky but also awesome. This piece would have two
possible functions and would be going beyond the expectation and expression.
found everywhere. If the chair was turned into a venus fly trap when you sat in
it that would be incredibly freaky but also awesome. This piece would have two
possible functions and would be going beyond the expectation and expression.
3. Principle 3: REFLECT
Slow
Design artifacts/environments/experiences induce contemplation and what
Design artifacts/environments/experiences induce contemplation and what
slowLab
has coined ‘reflective consumption.
has coined ‘reflective consumption.
I would like to create a walk through room
with strings hanging from the ceiling and they are magnetic and the ends will
stick to your body as you walk through the room. We are not always aware of our
bodies and this room works to make the person very aware of how their body
operates through space.
with strings hanging from the ceiling and they are magnetic and the ends will
stick to your body as you walk through the room. We are not always aware of our
bodies and this room works to make the person very aware of how their body
operates through space.
4. Principle 4: ENGAGE
Slow
Design processes are open-source and collaborative, relying on sharing,
cooperation
Design processes are open-source and collaborative, relying on sharing,
cooperation
and
transparency of information so that designs may continue to evolve into the
transparency of information so that designs may continue to evolve into the
future.
It would be interest to create a flexible board
that lights up when you touch it. In this piece viewers would have to work
together-only when both people’s hands are on the board does the board light
up. You have to work together; two hands have to be on the board at the same
time. This creates a sharing and collaborative community.
that lights up when you touch it. In this piece viewers would have to work
together-only when both people’s hands are on the board does the board light
up. You have to work together; two hands have to be on the board at the same
time. This creates a sharing and collaborative community.
5. Principle 5: PARTICIPATE
Slow
Design encourages users to become active participants in the design process,
Design encourages users to become active participants in the design process,
embracing
ideas of conviviality and exchange to foster social accountability and enhance
ideas of conviviality and exchange to foster social accountability and enhance
communities.
For this category I think a dancing piece
would be awesome. You can connect to other monitors through the city or town
and in a similar skype-like fashion, connect with other users to have a dance
off or dance together.
would be awesome. You can connect to other monitors through the city or town
and in a similar skype-like fashion, connect with other users to have a dance
off or dance together.
6. Principle 6: EVOLVE
Slow
Design recognizes that richer experiences can emerge from the dynamic
Design recognizes that richer experiences can emerge from the dynamic
maturation
of artifacts, environments and systems over time. Looking beyond the needs
of artifacts, environments and systems over time. Looking beyond the needs
and
circumstances of the present day, slow designs are (behavioural) change agents
circumstances of the present day, slow designs are (behavioural) change agents
Using a run-down housing project that is no
longer in use to create a museum. Also, rooftop garden! This shows the dynamic
changes that can undergo within housing projects and especially within
communities. It’s an interesting comparison.
longer in use to create a museum. Also, rooftop garden! This shows the dynamic
changes that can undergo within housing projects and especially within
communities. It’s an interesting comparison.