I played one the games mentioned in the article called “Howling
Dogs”. I didn’t finished the game but played enough to get the gist of it. The
imagery the text tried to create was quite descriptive which lets you see the
game in your way. Everyone one would have a different interpretation of the
events in their minds. I think this form of gameplay can get a bit boring
because you are simply clicking on links. If the storytelling is extraordinary then
I might play the entire game. One thing I liked about “Howling Dogs” is how
when one part of the story ends, it takes you back to your room. This repetition
makes it feel more like a game. I like the way “Howling Dogs” was presented in
comparison to “Depression Quest.” I played “Depression Quest” for a little bit
and the pictures about the text seemed unnecessary. I do like that both the
games take emotions and imagery quite seriously. Twine seems interesting since
it can be about anything and made by anyone; you don’t need to spend a fortune or
have a team. Anyone can turn a story they wrote into an interactive game. I
think the text-based aspect is more relatable and personal since we are imagining
the setting, situation, and plot in our own way. Since some of the games
reflect on issues that people may have, it makes the game more compelling. However,
a question popped into my mind: why is it called a video game if there is no
video? A quote in the article referred to these games as text games and I think
that is more suitable.
Dogs”. I didn’t finished the game but played enough to get the gist of it. The
imagery the text tried to create was quite descriptive which lets you see the
game in your way. Everyone one would have a different interpretation of the
events in their minds. I think this form of gameplay can get a bit boring
because you are simply clicking on links. If the storytelling is extraordinary then
I might play the entire game. One thing I liked about “Howling Dogs” is how
when one part of the story ends, it takes you back to your room. This repetition
makes it feel more like a game. I like the way “Howling Dogs” was presented in
comparison to “Depression Quest.” I played “Depression Quest” for a little bit
and the pictures about the text seemed unnecessary. I do like that both the
games take emotions and imagery quite seriously. Twine seems interesting since
it can be about anything and made by anyone; you don’t need to spend a fortune or
have a team. Anyone can turn a story they wrote into an interactive game. I
think the text-based aspect is more relatable and personal since we are imagining
the setting, situation, and plot in our own way. Since some of the games
reflect on issues that people may have, it makes the game more compelling. However,
a question popped into my mind: why is it called a video game if there is no
video? A quote in the article referred to these games as text games and I think
that is more suitable.