There was so much to take in both within the article as well as the games. I think what Twine has allowed people like Porpentine to not only explore parts of her identity through these games but also let others take a look at how she experiences the world. I played DepressionQuest, and that was such a heavy game to play as it should be. The players get put into the shoes of someone who happens to be depressed. It’s tough. And it’s incredibly important in terms of giving people a new perspective through different lenses. The article points out important discussion topics surrounding gaming and how we as a society view who gets to play or create games and who doesn’t. It’s astounding to see the differences in the types of games being made depending on who makes them. Mainstream video games focus heavily on violence but in a way that glorifies it and dehumanizes the opponents. Whereas, games made through Twine were more focused on reconstructing our notions of violence, of “trash,” of our very own identities, and the experiences of others that we may not always be familiar with. It’s an interesting concept, and I am definitely looking forward to creating my own game with Twine.