Twine Article Response
Summer Shaw
January 15, 2017
The article itself was very interesting to me. I have never spent much of my time playing video games, but the details and insightfulness of the writer when it came to the subjects of the games and Porpentine’s life caught my attention. I read the descriptions of the games, and chose the ones I was most curious about.
I played Depression Quest, Begscape, and Howling Dogs. Beginning the game Depression Quest, I was not sure what to expect. The bland gray background and simplistic use of type really brought a focus to my emotions I felt in each situation. The fact that the landscape of the game was so simplified let me imagine and environment unique to my own experiences, an action that I think makes it easier for players to become more emotionally engrossed in the game. Begscape and Howling Dogs has the same layout as Depression Quest, a unique style that seems to work well in the goal of bringing awareness to players for the different political and social critiques the creators based the games for.
In all, I was given a new perspective of depression, homelessness, and anxiety from each of these games that somehow blended into my own past memories to make each game a memorable experiences.