I found the Twine article to be an extremely interesting read. Video Games are a medium for art and story telling that I have come to appreciate deeply throughout my life. I love being able to lose myself and become completely engrossed in this alternate life and story line of a video game. Twine games are effectively blurring the lines between what is considered a video game and what is not, and I welcome this new take on gaming with open arms. I think Twine games are important, not only in the sense that they evoke emotions on subjects that are general avoided by many, but they also help shake up the gaming industry. The progression of video games, not necessarily on a technical level but rather in how they are presented and what themes are being focused on, has become nearly stagnant. Twine is helping people with little to no experience in the video game creation process be able to release simple yet passionate projects with the masses.
The game that I chose to test out was Depression Quest. The layout of the game was very bland, however this almost forced the user to really depend on the text for all of the driving emotions behind the experience. The game itself was very thought provoking, however at certain points the lack of variation regarding interaction did become tedious. My favorite part of Depression Quest was when giving the player options on what they should do next, some options were crossed out forcing the user to take certain actions. This quickly became a very real experience. Depression can make one feel like they have run out of choices, like the actions they are taking, or the lack thereof, become almost completely out of their own hands.