Twine Article Response

Twine Article Response
I played Howling Dogs, All I Want is for All of My Friends to Become Insanely Powerful, and Begscape. I’ve never played or even heard of Twine before the New York Times Article. I think that the games are extremely dark but very thought provoking. I felt engaged with all of the stories I played though. The story that stuck out to me was in All I Want. In All I Want, I drank a glass of milk in my apartment in a dark dystopian city scape. After Drinking the milk, a pod falls from the ceiling onto the carpet. I go to it and open it. Inside is a list of things i’ll be interacting with throughout the game. The list consists of single articles of clothing and a few random things. For example, there is one pair of socks, one shirt, one tie, one jacket and so on. The part of the list that is random, at least the few times I played, where what the plot interacts with. The one I remember the best is a segway tour rental card, a lighter, and a can of kerosine. The story starts with a segway tour then to a store to buy make up. Once inside the store I come to an isle of lipstick. I then douse the makeup with kerosene and light it on fire. I watch as the fire consumes the makeup and then let it consume me. I was a little shocked. I didn’t see the story heading in direction like that but was instantly clicking to the next story to see if there was any continuation. It was another story with different items on the list. I played the game a few more times and moved on to another game from the article. The game was entertaining I have to say. Maybe the unfortunate events that happen to the character you play is so random that you have to see what happens to the next character. Or, maybe, I see the appeal in dousing makeup with kerosine and lighting it on fire.