Trouble at the Interface 2.0: Toshio Iwai

Interactive Games:Out with the Old in with the New

Artwork by Toshio Iwai

What caught my attention in this article was noticing the interaction between playing video games and the relationship with them. Even thought now interactive media has now become more complex as stated in the article, people tend to draw the line on what’s attractive in media and decide on whether or not to take part in it. The artwork discussed on Toshio Iwai work was inserting something that is playful into this interface that everyone could enjoy. The first game made by him was Iwai’s Elektroplankton (2005), created for Nintendo’s DS game consoles. I remember I owned a Nintendo DS and that was my first handleld game where I experience some sense of motion and enjoyment with the games. In addition to that, this system is portable meaning I can share this with mutiple people, mutual interactive station.
Image result for Iwai Electroplankton
Elektroplankton (2005) via Nintendo DS Classic
Gameplay mode
My overall idea of having interactive games or just art in general so it can become more pleasing the the public instede of of it being a conceptual piece. Getting more tied to the object relationship wise for better understanding. 

Video Gameplay of Elektroplankton
Interactive music video throughout different stages. 

One Comment

  1. Anonymous says:

    I agree with the concepts stated in your analysis on the factors between enjoying the art direction as a spectator versus being engaged in an immersive context within the works themselves. I feel the future of the gaming industry specifically has desperately been trying to corner this market, in the products currently witnessed in virtual or augmentative reality. Those technologies in general have been pushed further along onto development, seeking improved alternatives for others interactions and Nintendo's long-standing commitment to continually break barriers in interactive entertainment such as the handhelds, wii motion, and now their upcoming product "switch". I agree, it will be far more entertaining to witness the foregoing progress on these engaging applications versus simply becoming a "spectator" to the vast variety's in art form.

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