HOMEWORK AND ASSIGNMENTSBlogBlogging requirements:
AssignmentsAssignment #1 /// PROCESSING DRAWING MACHINE Using Processing, create a drawing machine/program that uses mouse input/interaction and at least one for loop and one conditional statement. You can visualize whatever you want, but try not to simply copy and paste code from various sketches… understanding what the code is doing is super important! Requirements & Deliverables:
Assignment #2 /// CREATIVE SWITCH This assignment explores your ability to use your new-found electronic knowledge to create a custom switch. Using materials that have not previously used or demonstrated in-class, create your own switch or button. This can be a soft circuit button, out of materials found at home, etc. A good example is wiring a zipper to turn on LED’s. We will be going over several examples of unconventional switches. Use your switch to turn on at least 2 LED’s (you may use more LEDs if desired). Or, you can make two switch circuits that each light one LED. This assignment may be turned in as “bare bones” or on a circuit board with exposed wires.
Assignment #3 /// ARTIST PRESENTATION You will choose an Artist / Designer / Collective on which to give a brief 10-minute presentation on in-class. You are expected to discuss their work and concepts as well as any other relevant background information or works that you find particularly interesting. Requirements & Deliverables
Assignment #4: /// INTERACTIVE ASSIGNMENT DRAWING DEVICE or WEARABLE DEVICE or PROTOTYPE FOR FINAL PROJECT (CHOOSE ONE) DRAWING DEVICE description: This assignment aims to explore alternative methods in mark-making. Create a custom drawing or mark-making device / machine using the Arduino. Materials and construction are open to your discretion. We will review examples of various art-based physical computing drawing machines in class as examples and inspiration. WEARABLE DEVICE description: This assignment aims to explore the intersection of electronics, programming, and the body. These interactive explorations can express the functional and conceptual potentials within the context of technology and the human body. Projects may be inspired by topics such as data collection, personal communication, pure dynamic aesthetics, assistive devices, emotive or expressive objects, the relationship between technology and the body and medical technologies. Build a polished wearable prototype of your own design to begin understanding the physical reality of wearable art and electronic objects incorporating the Arduino and sensor + desired affect. PROTOTYPE FOR FINAL PROJECT description: This assignment is based on an interaction concept of your own choosing. In order to be successful, the outcome of the assignment must be a complete and functional prototype of your final project – with enough finish to make it presentable in its own right. Though some evolution of project ideas is to be expected, if this Interactive Assignment option is chosen, no switching to a different project for the final will be permitted – no exceptions. Requirements & Deliverables for all three (3) Interactive Assignment Options:
Final ProjectAssignment #5 /// FINAL PROJECT Part #1: the Proposal A typed 1-2 page proposal with a drawing, sketch, or model (with approximate dimensions) attached for your final project due via email. In your one page proposal, please discuss what you would like to work on for your final project, why you want to produce this piece, and your conceptual reasoning behind wanting to create the work. Please include a list of parts and materials that you think you might need to execute this project. You will each meet with me individually to discuss your final projects with the instructor to gain approval to begin working on a project, and to receive feedback to help you find parts and give you conceptual feedback and other helpful resources. * You may work in small groups with permission Deliverables: 1-2 Page Proposal, Drawing/Sketch/Model, List of Parts Needed. Part #2: In consultation with the instructor, develop a final project that shows significant mastery of topics and exercises covered in the course. The project may be of any kind of experimental art piece, interactive sculpture, wearable, or responsive installation and is up to your design. The piece may also be an expansion of a previously attempted project from the course so long as it is sufficiently advanced. You may expand on a previous project so long as there is a significant expansion in scope. The final project will consist of an artistic work or installation of your choice utilizing the skills obtained in lab exercises and inspired by the course content and a short presentation of your project in class. This can be a collaborative project, however, collaboration must be pre-approved. The final project must be pre-approved by the instructor and must be one not already covered in class. Be prepared to have ideas in mind for your final project in mind by the 7th week of the course. I know this sounds early but bear in mind you will need to order electronic parts and will need time to construct and work out kinks. I am open to you coming up with creative ways to execute your projects so please feel free to ask questions or suggest ideas. You will be graded on the creativity and functionality of your piece as well as your final presentation during our final class critique. Your paper should discuss the work that you have produced. Please be sure to conceptually discuss your reasonings for your final piece as well as any inspirations that lead you to create the work and any other information you find important to your final project. Requirements & Deliverables
before Second Day of Final Critiques begin:
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