2018.12.05-octotouchy-drenk-ruleau – HD 720p

intro to new media arts
2018.12.05-octotouchy-drenk-ruleau – HD 720p
UPDATE: Erica Ruleau and I decided to work together, building an OctotouchY <—Click here to see post I plan on building upon the diatonic scale builder by adding MIDI functionality and possibly a touchscreen interface. By adding a MIDI jack I will be able to control an external hardware/software synthesizer and control the sound timbre by…
Code: #define NOTE_C 262 #define NOTE_CC 277 #define NOTE_D 294 #define NOTE_DD 311 #define NOTE_E 330 #define NOTE_F 349 #define NOTE_FF 370 #define NOTE_G 392 #define NOTE_GG 415 #define NOTE_A 440 #define NOTE_AA 466 #define NOTE_B 494 #define ACTIVATED LOW const int PIEZO = 13; const int BUTTON_C = 12; const int BUTTON_CC = 11;…
Our proposal is as follows: a miniature monophonic synthesizer. The onboard oscillator will be used, and programmed to a diatonic scale, 12 notes, based off of the note A4 @ 440Hz. The enclosure will be made out of plastic or wood, done by a 3D Printer or Laser Cutting Machine. The enclosure will have various…
To start off I would like to say that the paper NeMe: Trouble at the Interface 2.0 by Erkki Huhtamo is highly technical and dry, with a lot of good references and their explanations, but not a lot of iteration on the actual substance of interactive art. I would agree more with the paper if it presented…
Question 1: What Place is there for Games in Contemporary Art? Contemporary art is so vast today and is both fluid and static. With the use of digital tools such as computers, the internet and software along with the ever evolving mobility of of the use of these tools in any arena of life, almost…
A Wearable Song Count-in Device by Dustin Drenk List of Materials for Build One hollow athletic wristband One hollow athletic headband Soldering Iron/Electronics Solder Stable Soldering Clamp Hot Glue Gun Multimeter Two dual 3V Watch Battery Enclosures; 6V Each for a total of 12V Four CR2032 3V Watch Batteries Electrical Tape Two Feet of Insulated…
float mouseDistance; int counter; float value; float mouseReleased; PImage Redeye; int i; void setup() { size(displayWidth, displayHeight); tint(random(151), random(-205), (frameCount + i*10) % 151, 100); background(44, 245, 123); Redeye = loadImage(“redeye_256x256.png”); smooth(10); } void draw() { if (counter > 15) { background(44, 245, 123); tint(random(255), random(255), (frameCount + i*20) % 255, 100); counter = 0;…