int angle = 0; PImage BrickWall; void setup() { size(1000, 1000); background(150); noStroke(); fill(0, 102); BrickWall = loadImage(“Brick Wall.jpg”); BrickWall.resize(1000,1000); background(BrickWall); } void draw() { // Draw only when mouse is pressed if (mousePressed == true) { angle += 15; float val = cos(radians(angle)) * 12.0; for (int a = 0; a < 360; a…