IMG_1192 Materials : Arduino UNO board Motor Music maker shield board 1k ohm resistor cardboard spray paint SD card speakers jumper wires Code : // Voltages //const int minV = 5; // minimum voltage to start walkman //const int maxV = 180; // maximum output voltage to walkman const int maxFan = 100; //…
Author: Luisa Ruiz
Trouble at the Interface 2.0
While reading Erkki Huhtamo’s paper “ Trouble at the Interface 2.0 “, I felt like I could not follow his paper properly. The author was going off about reasons why interactive art should have a specific definition rather than a broad one. However, he was making too many points at once and including many different…
Digital Media and Contemporary Art
Games have a place in contemporary art. Contemporary art is art developed after the 1960’s and is still emerging. It is seen as art that defies traditional boundaries. Therefore, games can very well be under contemporary art seeing as there is a growing population of them and they continue to emerge. Today, many people are…
Slow Design Principles
https://www.youtube.com/watch?v=PnDgZuGIhHs This ad by Ad Council is named “ Love Has No Labels “. The ad was made with the intent to stop prejudice against love that is seen out of the ordinary. The ad sends out a powerful message stating that love sees no gender, race, religion, age, or disability. This work utilizes principle…
Creative Switch – Luisa Ruiz
DIY Concert Light Stick Step 1 : Materials 2 LEDS ( desired color ) Flash light 2 – 3 volts battery Battery holder Wires Switch Napkin Tape Strap Half plastic sphere Hot Glue Gun Step 2 : Creating the base …
Assignment 1 – Luisa Ruiz
void setup() { size(600,600); background(160,210,230); } void draw() { stroke(0); fill(random(0,255), random(0,255), random(0,255)); rect(mouseX, mouseY, 50, 50); if (mouseX > 300) { }else fill(0,0,255); rect(mouseX, mouseY, 50, 50); if (mousePressed) { background(250); fill(0); rect(mouseX, mouseY,50,50); if (mouseX < 300) { }else fill(0,255,0); rect(mouseX, mouseY, 50, 50); for(int lineX = 10; lineX <= 300; lineX +=…