This article about Twine by Laura Hudson was exceptional! Twine is something that I had never experienced before, it takes (in the best way possible) the fun out of games and immerses the player in a make believe world. When playing the game Howling Dogs: Room I felt totally in it for real. The super…
Category: All Posts
Twine Response
Twine is a tool that video game artists have used to produce work that is inaccessible to the majority of the video game playing public because it breaks conventions of traditional gameplay. Rather than being fun, winnable, linear, and coated with visual complexity, Twine games are text-based interactive works that reject the commercialized aesthetic of…
T to the wine, I’m thirst.
p { margin-bottom: 0.1in; line-height: 120%; } I have a negative view of mainstream “gamers”, based on previous experiences in my life, and this face creates a bias when reading articles like these. How silly and frivolous it is to have an argument about what is or is not a game. In essence, existence is…
Twine Reaction
What I found after reading the article and playing a couple of the games is how these games differ from normal video games. To me, video games are a way to escape the real world and live in a fantasy world for a bit where you get to solve problems and do things that aren’t…
Twine
I played one the games mentioned in the article called “Howling Dogs”. I didn’t finished the game but played enough to get the gist of it. The imagery the text tried to create was quite descriptive which lets you see the game in your way. Everyone one would have a different interpretation of the events…
Game or Not Game ?
Samuel Kramer A game is defined as a form of play or sport, usually competitive and following some set of rules, the outcome of which is decided by skill, luck or strength. So when approaching these text based games we can see that, although they do not seem like games to us in the traditional…
Twine Experience – Jason Cummings
I understood that the principle of the designed games was limited to using hyperlinks and words to create a story in the person’s head; I thought of this to be a fairly smart idea. This type of game design reminds me of a RPG (Role-Playing Game) that centers the game mostly throughout words and choices…
Art Against Information: Case Studies in Data Practice
The paper is about how internet has become a great deal in art. New media art uses computer data for many of their artwork projects. Officially introduced in the 21th century, data art has become a great deal in New Media Arts. In data arts, artists provide internet data with an image…
Twine Response – Tani Friese
When I read, “Twine, the Video-Game Technology for All,” I encountered a range of mixed emotions. On the surface, I value that Twine is so versatile in that it provides a way for people to create games, whether just for entertainment or for therapeutic/public expression like it was for many of the mentioned authors. To…
Twine Article Reflection-Peter Rattin
The twine article was very interesting to me. I’ve never heard anything about twine before, so this was all very new to me. I played the first game that was linked in the article because I was interested wanted a better idea of what I was reading about. I clicked on the “Howling Dogs” link…
Extended self- Vectorial Elevation- Vishal Gulati
Vectorial Elevation I thought this piece in particular was interesting because…
Code for protoype part 1
Here is the code for our wind activated sweater. By: Diamondique and Dziedzom. /**************************************** Example Sound Level Sketch for the Adafruit Microphone Amplifier ****************************************/ #include <Adafruit_DotStar.h> // Because conditional #includes don’t work w/Arduino sketches… #include <SPI.h> // COMMENT OUT THIS LINE FOR GEMMA OR TRINKET //#include <avr/power.h> // ENABLE THIS LINE…