Before I start this blog post, I will like to give the definition of plausible. Plausible is a argument or statement seeming reasonable or probable. Jesse Schell is what my blog posting will be on. Jesse Schell talks about how unpopular games that only a certain group of people in society plays that game; however,…
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Plausible or Not?
Jesse Schell makes really good points in his presentation about the future. He shows how sensors will grow and have a huge impact on us in the future. Currently, sensors are in few things, but he explains that they might grow and be in everything, thus we might start earning…
Slow Design Principles Karmen Franinovic is a Canadian architect that creates works of interactive technology and installs them in a public space to stimulate social interaction and bring awareness to peoples surroundings. One of her most interesting pieces is called Recycled Soundscape, and it is a system that explores…
Two pieces of art that represents the 6 fundamentals of art
The six fundamentals of art are truly important in order for the piece to be seen as true art or a master piece. The six fundamentals are balance, proximity, alignment, repetition, contrast, and space. Balance is important because you do not want the art to be off scale in some…
Trouble at the Interface 2.0 – Cyborg and Extended Self Extended Self By Bill Bailey While reading the extended self, my thoughts drifted to the public’s quick reception to these adaptations on such technologies. Along with the assistance from the ever-growing feedback of many leading enthusiast communities that supply this technologies advancement at an…
Zombies and Cyborgs
Talk of Haptics, Telematics and Prosthetics- the whole idea of technology as an extension of the self and its senses and capabilities- and being present somewhere even when you are physically far away. These concepts brought to my mind a lot of the themes presented in a cult classic anime series, Ghost In The Shell (pictured here, images from…
Trouble at the Interface 2.0: Toshio Iwai
Interactive Games:Out with the Old in with the New Artwork by Toshio Iwai What caught my attention in this article was noticing the interaction between playing video games and the relationship with them. Even thought now interactive media has now become more complex as stated in the article, people tend to draw the line on what’s…
Extended Self Article Response By Eunice Melara
While reading the article “Extended Self”, written by Ken Rinaldo, I came across the picture of a man with three arms. The art piece is labeled as “Third Hand” by Stelarc. With this in mind, I decided to do more research on what else Stelarc has made while using technology as an extension of the…
Cyborg and Extended Self Response
As I was reading through “Cyborg and the Extended Self” I was very heavily reminded of the show “Ghost in the Shell”, which has many iterations and a few movies but the series as a whole is what I was reminded of. This show is a futuristic world in which cyborgs and people both exist,…
Trouble at the Interface 2.0 – Cyborg and Extended Self
Extended Self The extended self is not something I have really thought about. Something as simple as using our cellphones is considered as an extension of ourselves. And we create a connection with that piece of technology. It made me think of plenty of other pieces of technology that would be considered as extended self. One that…
Robotic Chef!
When I was reading about the robotic assisted surgery which is truly amazing, it reminded me of a video I saw about a pair of robotic arms that cook. Moley Robotics created fully articulated robotic arms that have the ability to cook at the same speed of a person. Master Chef Tim Anderson’s movements were recorded…
Telematics Surgery
September 25, 2016 Ally Gawrys Robot. Controlled. Surgery. Can you believe it? In “Interfaces and Telematics” the ultimate clash of science and art is being practiced during the time when someones life is on the line. Telematics surgery is human conducted surgery with assistance from a robot. This technology isn’t even just limited to same-room…