slow-design

Broken White Project: this project uses a certain kind of ceramic that reacts to being used. as someone eats and cuts their food and so on the plates design begins to change, new patterns will begin to emerge and so on. I feel that this project shows off the principles of “reflect” and “reveal”. on…

Slow Time Principles

Comics are often a rather disposable medium.  Even online, individual comics are seen one time and quickly forgotten.  Randell Munroe’s project, Time, challenges that by expanding the lifespan of a comic, turning it into an evolving work with a beginning and an end.  Every hour, the picture updated, slowly unveiling a frame-by-frame story told over…

Art Against Information Reaction

In the reading I found myself reflecting on the saying of how we live in the “Data Age” which is terrifyingly true. The abstraction of data, the way we use, and manipulate for design purposes is one way to think about the data. There is so much random and accumulating data out there that theres…

NeMe: Trouble at the Interface 2.0 Response

In reading NeMe: Trouble at the Interface by Erkki Huhtamo, it resembled the article Digital Media and Contemporary Art in that both wrote about pieces they have seen and the connection they see between contemporary art and technology. NeMe: Trouble at the Interface, though, was a bit more difficult to understand because the authors points…

Trouble at the Interface 2.0

While reading Erkki Huhtamo’s paper “ Trouble at the Interface 2.0 “, I felt like I could not follow his paper properly. The author was going off about reasons why interactive art should have a specific definition rather than a broad one. However, he was making too many points at once and including many different…

Digital Media and Contemporary Art

Games have a place in contemporary art. Contemporary art is art developed after the 1960’s and is still emerging. It is seen as art that defies traditional boundaries. Therefore, games can very well be under contemporary art seeing as there is a growing population of them and they continue to emerge. Today, many people are…

In response to NeMe’s Trouble at the Interface 2.0

In response to NeMe’s Trouble at the Interface 2.0 I did not take much away from the text due to its dense and more academic nature. Also because Huhtamo writes in this manner it makes it more difficult to follow although his statements about the connection between the Art, Artist and Viewer makes sense. He…

NeMe: Trouble at the Interface 2.0

Interactive art has always been something that has caught my attention because of the power the user has on the medium. While reading the article I felt like the author just filled it to the brim with lots of information but it was personally pretty difficult to find any big meaning of the text relating…

Response to NeMe: Trouble at the Interface 2.0

To start off I would like to say that the paper NeMe: Trouble at the Interface 2.0 by Erkki Huhtamo is highly technical and dry, with a lot of good references and their explanations, but not a lot of iteration on the actual substance of interactive art.  I would agree more with the paper if it presented…

Games in Contemporary Art by Daniel Mota

Contemporary artists often try to make their work stand out in ways other pieces usually don’t; for example, interactivity is a pretty common element that artists use to elevate their work.  Interactive pieces have the advantage of being more engaging and, therefore, more memorable. Sensory interactivity can be effective especially in art that targets touch,…

Contemporary art and Games – by Kavya

Games have a place in Contemporary art essentially because the use of design and purpose make it an art form in the modern world. The term Contemporary means occurring in the present,which is exactly what games do. In universities due to the growing gaming industry it has become a major so people can study it…