Interactive art has always been something that has caught my attention because of the power the user has on the medium. While reading the article I felt like the author just filled it to the brim with lots of information but it was personally pretty difficult to find any big meaning of the text relating…
Category: Reading Assignments
Response to NeMe: Trouble at the Interface 2.0
To start off I would like to say that the paper NeMe: Trouble at the Interface 2.0 by Erkki Huhtamo is highly technical and dry, with a lot of good references and their explanations, but not a lot of iteration on the actual substance of interactive art. I would agree more with the paper if it presented…
Games in Contemporary Art by Daniel Mota
Contemporary artists often try to make their work stand out in ways other pieces usually don’t; for example, interactivity is a pretty common element that artists use to elevate their work. Interactive pieces have the advantage of being more engaging and, therefore, more memorable. Sensory interactivity can be effective especially in art that targets touch,…
Contemporary art and Games – by Kavya
Games have a place in Contemporary art essentially because the use of design and purpose make it an art form in the modern world. The term Contemporary means occurring in the present,which is exactly what games do. In universities due to the growing gaming industry it has become a major so people can study it…
Video Games in Contemporary Art: How Does Digital Media Effect My Life by Dustin Drenk
Question 1: What Place is there for Games in Contemporary Art? Contemporary art is so vast today and is both fluid and static. With the use of digital tools such as computers, the internet and software along with the ever evolving mobility of of the use of these tools in any arena of life, almost…
Slow Design By Juan Rivera Caro
This Art piece illustrates an animal, in this case a Panda, being affected by the pollution cause by man. The art piece fits into the first slow design principle which is “REVEAL.” As you can see in the art piece, the panda is wearing a mask to help it breath. This piece is showing how…
Introduction post
Exoskin by Basheer Tome and Hiroshi Ishii is a project that utilizes programmed material to create a more tactile form that can react to its environment through texture changes. This project corresponds with principle 4 and 6; engage and evolve. In connection to principle 4 the product rely on interaction to provide feedback. In terms…
Blog 1- Lissette Garcia
The six principles of Slow Design can be applied to many aspects of life. Through revelation, expansion, reflection, engagement, participation, and evolution, we can not only design art/pieces, but live a more bountiful life. In “House X on Behance” designed by Matas Miliauskas, the house has a modern appearance on the inside and outside. One…
Slow Design by Daniel Mota
The piece Chronos XXI (2017) by Joachim Sauter depicts the God of Time, Chronos, in a time interactive piece. A pendulum swings in front of a monitor which then creates the image of Chronos from Renaissance art; with each pass of the pendulum, a different portrayal of Chronos appears. This piece exemplifies the slow design…
New Media 2018 Blog Entry 1 “ The Slow Design Principles” Thoughts and Theories By Dustin Drenk
Reading The Slow Design Principles:A new interrogative and reflexive tool for design research and practice by Carolyn F. Strauss and Alastair Fuad-Luke was a positive experience and contained many new ideas and theories to speculate on through base cognitive thought and artistic expression. It helped me as an artist to objectively look at art and…
New Media Arts Blog 1 – Ivan Martinez
During the first day of class I thought I had a grasp of what new media arts was, but I looked deeper and found some interesting things. When looking through various pieces of art I had realized that my perception of the subject was different and I had to look deeper to understand it. I found…
Slow Design Principles
I choose Alvar Aalto’s first modernist chair design, mostly because he was a designer way ahead of his time. The Jacksons, stackable model 611 chairs, Alvar Aalto ca. 1930. This design encourages collaboration, better use of space, and fuels social interaction. When used it could be for a variety of purposes and isn’t limited to…